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Choose an operation at an office, freight depot or exchange. Each new deployment generates a different interior, with unfamiliar routes, cover and guard positions. Find the hostage, keep them with you, and reach the helicopter before the arriving reinforcements close off your escape. Retry the same operation to improve your approach, or generate a fresh one.
Desktop keyboard and mouse. Requires WebGL2 and WebAssembly with hardware acceleration enabled.
Choose a contract and enter the building carefully. Rescue the hostage, then escort them all the way to the helicopter. Retry keeps the same layout; a new operation generates another one.
Settings, career records and your selected contract and layout are saved. An active mission starts again when you reload; it is not a mid-mission checkpoint. Sign in before playing to save to your account. Guest and account saves are separate.
BREACH is a single-player rescue game. A successful operation means reaching the hostage and getting them out of the building, so plan the return journey as carefully as the entry.
Choose Northline Office, Marlow Freight Depot or Harker Exchange. A new operation generates a layout for that location, changing the interior, cover and guard positions. A familiar building type still needs a fresh look when you deploy again.
Retry keeps the same operation layout. Use it to test a different approach to a difficult room or a better extraction route. Choose a new operation when you want an unfamiliar arrangement rather than another attempt at the same plan.
Look into each room before committing to a doorway. Use the cover you can see, aim down sights with the right mouse button, and leave room to step back. Sprint helps cross open ground; crouching lets you lower your profile behind suitable cover.
Reload with R during a quiet moment instead of waiting until the next encounter. F toggles the flashlight and N toggles night vision. Use the visibility tools to read the room before moving into an area you have not checked.
Use E when you reach an interaction. Finding the hostage is only part of the mission: physically escort them back to the helicopter. Keep track of their position while moving and avoid rushing so far ahead that you lose the route back to them.
Street reinforcements can make the return trip different from the insertion. Recheck the way out instead of assuming every area you passed is still clear. The insertion and extraction flights bookend the operation; E lets you skip the insertion.
Your settings, career records and selected contract and layout are saved. A reload does not resume a firefight halfway through: the active mission starts again. Escape pauses the game and releases the mouse so you can use the arcade controls.
This game contains fictional armed combat. It is designed for a desktop keyboard and mouse and requires WebGL2 and WebAssembly. If it cannot initialize, check the browser requirements and hardware acceleration before retrying.